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contact FYREFLIGHT GAMES

Drunk Wizard Dungeoneer
Genre: Roguelite
Players: 1–4
Est. Release: May 2025
Status: Prototype Complete / Pre-Production
A fast-paced, action-roguelite set in a sprawling, procedurally generated dungeon deep beneath an ancient crypt. Players take on the role of Tipsy, a high-functioning alcoholic wizard on a chaotic quest to escape the infinite forest using a volatile blend of elemental magic and alchemical self-medication.
With its satirical tone, flexible co-op gameplay, and unpredictable environments, DWD is designed for high replayability and stream-friendly entertainment. Development is poised to scale following production funding, with core systems already prototyped and validated.

Codename: Myth Core
Genre: Souls-like / Hybrid Narrative
Players: 1–4
Est. Release: November 2025
Status: Early Development / Systems R&D
A narrative-rich, mythological souls-like combining 2D and 3D gameplay environments, AI-generated NPC dialogue, and tactical, timing-driven combat. The story centres around a lone hero drawn from UK and Irish folklore, navigating a world where multiple mythological systems have collided — and are unraveling.
Myth Core is built on an adaptive dialogue system and interconnected world design. It’s being developed to appeal to fans of challenging combat and exploration, with long-tail potential through DLC, community-driven lore speculation, and emergent storytelling.

Codename: Angelic Horror
Genre: Survival Horror
Players: Single Player
Est. Release: Autumn 2026
Status: Prototype Complete / Concept Development
In Angelic Horror, heaven has fallen to ruin. Players embody a recently deceased widower who must traverse a fractured afterlife, uncovering cosmic secrets and personal truth while pursued by entities both divine and deranged.
Designed as a psychological, atmospheric horror experience, the game integrates survival mechanics, environmental storytelling, and high-pressure decision-making. With strong narrative hooks and distinct art direction, it’s positioned as a story-first experience with potential for awards-circuit recognition and narrative-focused audiences.

Codename: Spirit Core
Genre: Souls-like Fantasy Adventure
Players: Single Player
Est. Release: Autumn 2027
Status: Narrative & Systems Design Phase
A visually rich fantasy game that merges the combat systems of Dark Souls with the aesthetic wonder of Studio Ghibli. Set in a fractured spirit realm, the player takes on the role of an arbiter tasked with restoring balance between warring elemental factions.
Spirit Core is envisioned as an emotionally resonant and mechanically challenging journey, with layered lore, open exploration, and high design polish. Positioned as a flagship IP, it’s intended to be FyreFlight’s most ambitious and expansive title to date.
Why We’re Building FyreFlight
We believe the best games come from studios that value both creativity and discipline. FyreFlight is our platform to develop games that are emotionally resonant, creatively bold, and commercially sustainable. As we scale, our goal is to maintain that clarity of purpose — delivering meaningful, high-quality experiences that players remember and investors trust.
our team
Our core team consists of multi-disciplinary developers with experience across game design, animation, level building, procedural systems, AI, and VFX. We work closely with a network of freelance specialists and external studios as needed — a hybrid model that allows us to scale per project without overextending our core infrastructure.
We’re also proud to be building long-term collaborations with industry advisors and veterans from major studios, including former leads from Crysis 3, X-COM, and Dirt 2, whose feedback has informed our early prototypes.

Vedanshu Mahajan
Founder and CEO
A vision and the means to get to it! With constant exposure to leading highly technical teams and keeping projects on track, Vedanshu uses his wide repertoire of skills to lead every aspect of game development in FyreFlight Games.
Recently graduated from Cambridge, his current focus is on creative direction and he is the creative force behind our storytelling, crafting narratives that ignite passion in gaming and captivate audiences.

Harrison Wise
CTO and Co-founder
With a strong technical background—from coding to 3D modelling—Harrison spearheads technical development within FyreFlight.
He also has extensive expertise in the music industry and is exceptional at sound engineering for recording, mixing, and producing high-quality music and sound across a wide range of genres.

Anastasia Anastasopoulou
CMO & Co-founder, MBA
Anastasia has over 25 years of experience building and scaling products from the ground up, working with companies of all sizes—including SingularLogic, the biggest software vendor in Greece, and large manufacturers such as MoyPark and Thompson Aero Seating in the UK.
She helps FyreFlight Games maximise customer engagement and leads the company's sales and marketing efforts.

Alex Metcalf
Art Director
With an undergraduate and a master's degree in game arts, Alex loves games and—more importantly—the art surrounding them.
He is passionate about the horror and fantasy genres and enjoys blending the two to transform simple concepts into stunning designs.

Ben
Audio Director
Ben is an audio engineer with a BSc in Music and Sound Recording (Tonmeister) from the University of Surrey and has published a technical paper on perceptual acoustics for virtual environments.
He brings extensive experience in audiobook production and the creation of both pop and classical music.

Jin Hu
CFO and Advisor
Jin has 16 years of experience in the energy and chemical industry. She has successfully invested in new energy, low-carbon, and chemical start-ups, and has served as a board director in corporate investment.
A strong supporter of ESG investment and a role model for diversity and inclusion, Jin has served as a judge and panellist for female entrepreneurship initiatives.
She leads fundraising and financial management for FyreFlight Games in her role as CFO.
Drunk Wizard Dungeoneer
Est. Release: May 2025
Genre: Roguelite / Co-op Action
A fast-paced, dungeon-crawling roguelite for 1 to 4 players. Set in an expansive, procedurally generated crypt, players guide a wizard battling both external enemies and internal addiction. The game balances chaotic fun with deep systems and high replayability.
Status: Prototype complete, pre-production phase.
Codename: Myth Core
Est. Release: November 2025
Genre: Souls-like / Narrative Hybrid
A 2.5D souls-like game set in a world where mythologies collide. Features include AI-generated NPC dialogue, layered world design, and responsive combat. The story draws from British and Irish folklore.
Status: Early design and tool testing in progress.
Codename: Angelic Horror
Est. Release: Autumn 2026
Genre: Survival Horror / Narrative Adventure
An atmospheric horror experience exploring psychological and existential themes. A recently deceased widower journeys through a shattered version of the afterlife. High tension gameplay focuses on exploration, survival, and puzzle-solving.
Status: Prototype complete, concept refinement underway.
Codename: Spirit Core
Est. Release: Autumn 2027
Genre: Fantasy / Souls-like
A visually rich souls-like inspired by Studio Ghibli’s artistic vision and FromSoftware’s mechanical sophistication. Players take the role of a spirit arbiter navigating a world on the edge of collapse.
Status: In narrative and systems design phase.

CORE VALUES
Craftsmanship
We focus on design systems and world-building that reward deep engagement and replayability.
Player Intelligence
Our games are designed to respect the expectations and abilities of a discerning player base
Creative Innovation
From AI-driven storytelling to hybrid 2D/3D environments, we explore systems that provide a fresh player experience.
Sustainable Production
We build our pipelines to scale and deliver across platforms with a strong eye on scope, budget, and delivery.
Collaborative Culture
Internally and externally, we foster strong, professional partnerships across development, publishing, and distribution.
